"Missing" returns to the series (AoW 1-2 Defense is basically evasion) although the base accuracy is very high so it's never near frustrating imho.īig Focus on Ranged, with 5/7 hexes being the benchmarks for normal units (compare with the 3/5 hexes of AOW3) Many Melee Units can be awkward to get used to although their are some high-rolling ones. Seperate Economic Research and Military Research that progress at the same time Much more fun than just trying to get as many cities as possible.Defined Research Tree Paths (PF) Instead of Random selection(3) For example, playing a Dreadnought I will move heaven and earth to get a city with both a Crystal Tree and a Flowrock Quarry in its domain, since that can build incredibly powerful war machines. It makes city placement and conquest a much more interesting and fun mini-game, as you have to plan ahead to get the types of city you want. Like I said, the focus remains on combat, but I found that the Mystic City upgrades in particularly made the difference between boring and fun empire building. If you have a Crypt you can build the Crypt of Unlife, which will give the city a permanent Chant of Unlife enchantment when it is attacked.) It also gives a special ability to all support units you build in that city. If you have a Ziggurat in your domain you can build the Blood Altar which lets you rush production without a happiness penalty, but reduces population growth. These can give upgrades to units produced in the city, or unlock unique units, or give other kinds of bonuses. (Both Eternal Lords and Golden Realms add these.) Rather than all cities being the same, cities can build unique upgrades based on the map structures in their domain. I think this one was added as a patch, no DLC required. Lets you expand without directly controlling territory by creating AI allies that give you resources and units. A stage in between peace with a neutral settlement and controlling it directly. Focus on one to get powerful bonuses, or have a multi-cultural empire to get more tools/units, but less power. (Eternal Lords.) Lets you gain "experience" with the various races in your empire. Golden Realms added the Seals of Power (a kind of king-of-the-hill victory condition) that's quite fun. For a more in-depth empire building game, try the sequel Planetfall. It should be noted that tactical combat is the game's main strength and the game's main focus.
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